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Functional Programming with C#

You're reading from   Functional Programming with C# Unlock coding brilliance with the power of functional magic

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781805122685
Length 258 pages
Edition 1st Edition
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Alex Yagur Alex Yagur
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Alex Yagur
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Table of Contents (18) Chapters Close

Preface 1. Part 1:Foundations of Functional Programming in C# FREE CHAPTER
2. Chapter 1: Getting Started with Functional Programming 3. Chapter 2: Expressions and Statements 4. Chapter 3: Pure Functions and Side Effects 5. Chapter 4: Honest Functions, Null, and Option 6. Part 2:Advanced Functional Techniques
7. Chapter 5: Error Handling 8. Chapter 6: Higher-Order Functions and Delegates 9. Chapter 7: Functors and Monads 10. Part 3:Practical Functional Programming
11. Chapter 8: Recursion and Tail Calls 12. Chapter 9: Currying and Partial Application 13. Chapter 10: Pipelines and Composition 14. Part 4:Conclusion and Future Directions
15. Chapter 11: Reflecting and Looking Ahead 16. Index 17. Other Books You May Enjoy

Task 3 – Asynchronously updating enemy stats

Updating the stats of enemies (such as health, speed, or damage) might need to be done asynchronously, especially if it involves fetching or syncing information from a game server. Implement an UpdateAllEnemyStatsAsync method that recursively goes through a hierarchy of waves (containing both enemies and sub-waves) and updates stats for each enemy asynchronously.

For the sake of this exercise, simulate the asynchronous update operation with the UpdateStatsAsync(Enemy enemy) method, which returns Task. Your recursive function should await the completion of stat updates for each enemy before moving to the next:

class Enemy
{
    public string Name { get; set; }
    // Assume other stat properties like Health, Speed, Damage
}
class Wave
{
    public List<object> Contents { get; set; } = new();
}
// Simulated asynchronous update method
async Task UpdateStatsAsync...
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