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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Further reading

  • In technology, things change very fast, so the information provided for the installation of Flutter may have changed when you read this book. For the up-to-date process for installing Flutter on a Windows, Mac, or Linux machine, have a look at the following link: https://flutter.dev/docs/get-started/install.
  • Chrome OS is not officially supported at the time of writing this book, but there are several blog articles and guides that show the process of successfully installing the Flutter SDK on Chrome OS. To install Flutter on a Pixelbook that is running, for example, Chrome OS have a look at this link: https://proandroiddev.com/flutter-development-on-a-pixelbook-dde984a3fc1e.
  • Material Design is a fascinating topic. For a full description of the design patterns, rules, and tools visit the comprehensive Material Design website at https://material.io/.
  • With this book...
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