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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Summary

In this chapter, you've seen how to build a full-stack app from scratch: server-side, we've used Firebase to create a web service, including database and authentication services; client-side, we've used Flutter to read and write data to the cloud.

In detail, you've seen how to create a new Firebase project, which is the entry point for all Flutter services. Inside the project, you’ve created a new NoSQL database with the Cloud Firestore database. This database contains collections, which in turn contain documents. Documents are made up of key-value pairs or fields. Then, we saw how to integrate Firebase into a Flutter project, both in iOS and Android. This multi-step process includes downloading a configuration file, different for the two operating systems, and adding it in your projects; of course, it also includes adding the relevant packages...

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