Section 2: Cross-Platform Power
This section starts off by showing how to switch from the Windows-restricted VCL to the cross-platform FireMonkey visual framework, enabling you to build user-friendly business applications with modern features that span multiple platforms without rewriting it for each one. Then we create libraries, packages, and even components for other platforms, demonstrate how much more useful LiveBindings is than data-aware controls, and show how to stylize your apps and customize them for your unique look and feel. We end this section with a fun exploration of 3D, including a complete sample game you can play!
This section comprises the following chapters:
- Chapter 4, Multiple Platforms, One Code Base
- Chapter 5, Libraries, Packages, and Components
- Chapter 6, All About LiveBindings
- Chapter 7, FireMonkey Styles
- Chapter 8, Exploring the World of 3D