In this chapter, we have taken our first look at AR by learning what it is, where it comes from, and what type of software and elements we need in order to create it. We have learned about the names and main features of the SDKs we are going to use in this book and are now ready to start creating our own AR projects.
In the next chapter, we will introduce Untiy 3D, a 3D tool that can be used as the base for nearly any AR project since most AR SDKs are compatible with it. You will learn about how it works and create a simple example that will be the basis for the AR projects that follow.