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Embedded Systems Architecture

You're reading from   Embedded Systems Architecture Design and write software for embedded devices to build safe and connected systems

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803239545
Length 342 pages
Edition 2nd Edition
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Author (1):
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Daniele Lacamera Daniele Lacamera
Author Profile Icon Daniele Lacamera
Daniele Lacamera
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Introduction to Embedded Systems Development
2. Chapter 1: Embedded Systems – A Pragmatic Approach FREE CHAPTER 3. Chapter 2: Work Environment and Workflow Optimization 4. Part 2 – Core System Architecture
5. Chapter 3: Architectural Patterns 6. Chapter 4: The Boot-Up Procedure 7. Chapter 5: Memory Management 8. Part 3 – Device Drivers and Communication Interfaces
9. Chapter 6: General-Purpose Peripherals 10. Chapter 7: Local Bus Interfaces 11. Chapter 8: Power Management and Energy Saving 12. Chapter 9: Distributed Systems and IoT Architecture 13. Part 4 – Multithreading
14. Chapter 10: Parallel Tasks and Scheduling 15. Chapter 11: Trusted Execution Environment 16. Index 17. Other Books You May Enjoy

Designing low-power embedded applications

In this section, a few design patterns are proposed to achieve a better energy profile on the target device, by evaluating the power demand of all the components and the states of the system we are about to design. Once we know how to measure the values in the target, and the details about the low-power mode in the selected architecture and microprocessor family, the application can be programmed, keeping other parameters in mind, such as the energy efficiency of the software we are writing.

Replacing busy loops with sleep mode

The reason busy loops are very popular among hobbyists is that they are so easy to implement. Suppose that the system needs to wait for a digital input to switch to a low-logic state, and this input is mapped to a certain GPIO. This can be easily done with the following one line of code:

while((GPIOX_IDR & (1 << INPUT_PINX)) != 0)
  ;

While this is perfectly working as expected, it will...

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