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Embedded Systems Architecture

You're reading from   Embedded Systems Architecture Design and write software for embedded devices to build safe and connected systems

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803239545
Length 342 pages
Edition 2nd Edition
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Author (1):
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Daniele Lacamera Daniele Lacamera
Author Profile Icon Daniele Lacamera
Daniele Lacamera
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Introduction to Embedded Systems Development
2. Chapter 1: Embedded Systems – A Pragmatic Approach FREE CHAPTER 3. Chapter 2: Work Environment and Workflow Optimization 4. Part 2 – Core System Architecture
5. Chapter 3: Architectural Patterns 6. Chapter 4: The Boot-Up Procedure 7. Chapter 5: Memory Management 8. Part 3 – Device Drivers and Communication Interfaces
9. Chapter 6: General-Purpose Peripherals 10. Chapter 7: Local Bus Interfaces 11. Chapter 8: Power Management and Energy Saving 12. Chapter 9: Distributed Systems and IoT Architecture 13. Part 4 – Multithreading
14. Chapter 10: Parallel Tasks and Scheduling 15. Chapter 11: Trusted Execution Environment 16. Index 17. Other Books You May Enjoy

Summary

Memory management in an embedded system is the source of the most critical bugs, and for this reason, particular attention must be dedicated to designing and implementing the correct solutions for the platform in use and application purposes. The execution stack should be carefully placed, sized, and delimited when possible.

Systems not providing dynamic allocations are safer, but embedded systems with higher complexity benefit from dynamic allocation techniques. Programmers must be aware that errors in memory handling can be critical for a system and very difficult to spot, so extra care is required when code handles dynamically allocated pointers.

The MPU can be a vital tool to enforce access permissions and attributes on memory regions, and it can be used for several purposes. In the example shown, we implemented an MPU-based mechanism to enforce a physical boundary for the stack pointer.

In the next chapter, we will examine other common components included in modern...

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