Summary
In this chapter, you learned that the instances of the gameplay framework classes exist in some specific game instances, but not in others. You also learned about the purpose of the game state and player state classes, as well as new concepts for the game mode and some useful built-in functionalities.
At the end of this chapter, you made a basic but functional multiplayer shooter that can be used as a foundation to build upon. You added new weapons, ammo types, fire modes, pickups, and so on to make it more feature-complete and fun.
Having completed this book, you should now have a better understanding of how to use UE5 to make games come to life. We’ve covered a lot of topics in this book, ranging from the simple to more advanced. You started by learning how to create projects using the different templates and how to use Blueprints to create actors and components. Then, you learned how to create a fully functioning Third Person template from scratch by importing...