Direct3D Rendering Cookbook: For C# .NET developers this is the ultimate cookbook for Direct3D rendering in PC games. Covering all the latest innovations, it teaches everything from debugging to character animation, supported throughout by illustrations and sample code.
Habe das Buch noch nicht komplett durch, aber was ich bislang gesehen habe ist klasse!Das Inhaltsverzeichnis verspricht alles von der Einführung, Architektur der GPU, Shaderprogrammierung bis hin zur Verwendung von Kollisionsberechnung um nur einige zu nennen. Alles wird so erklärt, dass man zur SharpDX auch die entsprechende native / unmanaged Referenz kennenlernt und die Beispiele sind gut erläutert und detailliert schrittweise beschrieben.Einziges Manko: Wer sich auch mit einer E-Book Variante des Buches anfreunden kann, kann hier jede Menge Geld sparen (Stand August 2014)
Amazon Verified review
Richard MarinaccioFeb 13, 2015
5
Having fallen in love with C# some years ago, and more willing to lose my favorite toe than go back to C++ ever again, this book is exactly what I needed. SharpDX makes it possible to continue with XNA type graphics development in C# and DirectX 11, but it's not easy to get help or anything besides reference docs at the time of this review. This book serves as a comprehensive manual for SharpDX development that is timely and sorely needed. It's the only book of it's kind and fills an important and useful purpose, what else needs to be said? If you've been messing with SharpDX, buy this book and read it cover to cover.
Amazon Verified review
BrianJan 14, 2021
5
This book, along with its sample code, has been very useful. I needed a helpful source for implementing a custom 3D rendering window which could be embedded in a C# application and this book filled the role.
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Michael QuandtFeb 14, 2014
4
If you saw "cookbook" in the title and are looking for a collection of techniques that you can use for rendering, this book may not be your best fit as it spends a fair amount of time covering Direct3D setup, basic techniques and supporting concepts such as physics and multi-threaded rendering. That said, the book is a great starting point for those looking to jump into 3D rendering, and even remains relevant once the basics have been covered by providing reference information about advanced shaders and techniques that you may want to make use of later.This is also one of the few books I have seen that covers multi-threaded rendering (increasingly relevant in modern engines), deferred shading and GPGPU techniques (physics even) outside of expert reference books such as what you would find in the GPU Pro series.The majority of the book uses sets of instructions to implement each technique, with explanations left to the end, once you're done implementing the technique. This may force you to jump around a bit if you do not understand certain parts of the technique and can't wait until you've finished every step. This book is most effective if you read ahead, gain an understanding of the technique and then follow the steps to implement. You won't be flipping pages back and forth, and all of the instructions are in one place, making it much easier to find each step.As you work through each technique and concept the author also provides some extra reading on the topic, which enables you to learn further or find answers to any questions you may have.I would recommend this book to anyone who is interested in having a solid resource for 3D development that will last them past the basics. You will need to understand C# if you do not already to get the most out of this book, and if you want to use this for game development then you will need to look elsewhere for every other aspect, however supplemented by other learning, this book can be very useful.I received a copy of this book from Packt Publishing for review purposes.
Amazon Verified review
sk8ermebJun 16, 2016
4
I was able to render images in hardware in 1 week from knowing nothing about direct x/SharpDX
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