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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – create a light clipping box


In this example, we will create a light clipping box that will restrict a light to a certain area. This is extremely useful when lighting interiors, as spherical lights tend to bleed through walls.

  1. To test the process of using a light box, drag-and-drop LightBox from the Area tab in the Rollup Bar.

  2. Next, add a light to your scene.

  3. In the Lights entity link, add a link to the light box.

  4. The light has the DeferredClipBounds property set to True. Once setting it to True, you will see that the light will be clipped to that volume.

    A deferred light that is linked to either a light shape or a light box will be clipped to that volume regardless of whether it is inside the volume or not.

What just happened?

There is a common problem of light bleeding becoming apparent with the deferred approach—the boundaries of the lighting are not controllable. Deferred light, for example, placed in one room can bleed through the wall into another room. Thankfully, the light...

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