Summary
Well here we are, we've done it. We've created our own content with CryENGINE and have distributed it online. We saw a good deal of profiling and performance monitoring tools in this chapter, and now have the ability to improve our player's experience and spot potential performance issues. We have also created a project on the CryDev site and can now add more projects, as we go beyond this book and experiment with the various tools we've learned!
The theme throughout this book has been one of learning through experimentation, and because CryENGINE has been around for quite some time now, it contains a huge repertoire of tools to create anywhere from a AAA experience to a casual game. As the cliché goes, "practice makes perfect", and truly, the practice and knowledge of the tools available within your games technology is what separates those big AAA developments from the smaller, hobbyist developers. Should you want to build a project, start with what you enjoy doing! This book has...