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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Triggering a sequence using the Flow Graph


Depending on the game or scenario you may be creating, you will likely have different requirements for when and how cut-scenes should be triggered. This is catered quite nicely for designers because of the cross communication within certain tools and systems of the engine. In this recipe, we will use a simple flow graph to trigger a cut-scene when a player walks into a certain trigger.

Getting ready

You must have a level open that has a previously saved Track View sequence in it.

If you have already completed the Animating a camera in the Track View and the Creating a new Track View sequence recipes then you can use the my_first_cutscene sequence.

How to do it...

Let's set up a trigger to launch our cut-scene from game mode:

  1. Click-and-drag a proximity trigger into the level. This can be found under the entities/triggers section in the Rollout bar.

  2. Once you have added it to the level, set the trigger bounds to be big enough to trigger when the player enters...

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