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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Utilizing the layers for multiple developer collaboration


A common question that is usually asked about the CryENGINE is how does one developer work on the same level as another at the same time. The answer is—Layers. In this recipe, we will show you how you may be able to utilize the layer system for not only your own organization, but to set up external layers for other developers to work on in parallel.

Getting ready

  1. Have My_Level open inside of Sandbox (after completing either the Terrain sculpting or Generating a procedural terrain recipe).

  2. Review the Navigating a level with the Sandbox Camera to get familiar with the Perspective View.

  3. Review the Using the Rollup Bar recipe.

  4. Have the Rollup Bar open and ready.

  5. Review the Placing the objects in the world (place at least two objects) recipe.

How to do it...

  1. For this recipe, we will assume that you have your own repository for your project or some means to send your work to others in your team.

  2. First, start by placing down two objects on the map...

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