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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Using Canvas for a responsive UI

Creating a UI on Unity involves more than just adding components to the screen and positioning them where you like; with so many screen aspect ratios and sizes available on TVs, monitors, tablets, and smartphones, we need to make sure our UI will look great on all screen sizes. To this end, we employ a concept called responsiveness, which is very common in web design and enables the design or UI to adapt itself to the screen size, while always ensuring a base position and dimension that is in proper proportion relative to the screen aspect ratio.

This may sound confusing and feel like a lot of work, but Unity has great tools to help us design and configure the best-looking UI for our game. Before diving into these tools, let us first review the UI of one of the games that we are using as inspiration for our own project, Dragoncraft, which is Warcraft III by Blizzard. Here is a basic recreation of what its interface looks like:

Figure 4.1 – Wireframe with the UI elements based on Warcraft III ...
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