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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Implementing the character life cycle

We have everything we need to create an epic battle between units and enemies; however, we need to add one last component to make it possible to reuse them once they are dead in combat. We need to return the GameObjects to the Object Pool, but also clean up all the scripts that we attached to it so that the next time we spawn a new GameObject, there is nothing left from the previous data – it is still the same GameObject instance reused, but with fresh scripts.

We are going to add a new component that will be attached to the GameObject when it is dead. The new component will take care of waiting a few seconds before adding the GameObject back to the Object Pool and removing all the scripts attached since it was spawned. So, create a new script in the Scripts | Battle folder and name it DeadComponent. Then, replace the content with the following code:

using UnityEngine;
using UnityEngine.AI;
namespace Dragoncraft
{
  public...
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