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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Controlling a sprite with the keyboard

Let's add some game logic to the game. Double-click on the screen in the first layout and add the keyboard and mouse objects, as shown in the following screenshot. This allows us to use the Keyboard and the Mouse in our game.

Controlling a sprite with the keyboard

Let's set up the game logic:

  1. We need to make the player move with the WASD control and rotate to the mouse location. Click on the player and add the behavior.
  2. Once you see this dialog box, click on the plus sign to add a behavior.
  3. Scroll down and add the 8Direction behavior:
    Controlling a sprite with the keyboard
  4. Once you have added the 8Direction behavior, it should appear just like the preceding screenshot. Exit this window and go to the layout.

What we want is for the player to use either the arrow keys or the WASD controls to move around. It's good to have both, as players have different preferences. The following are the steps to do so:

  1. First, we have to change the eight directions to four. You can have a game with the full eight directions, but four is...
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