Chapter 6. Quick and Easy Sprite – Victorian Rush Hour
In our fourth example of a game built with Cocos2d-x, I'll show you a simple technique for rapid prototyping. Often in game development, you want to test the core ideas of your game as soon as possible, because a game may sound fun in your head but in reality it just doesn't work. Rapid prototyping techniques allow you to test your game as early as possible in the development process as well as build up on the good ideas.
Here's what you'll learn:
- How to quickly create placeholder sprites
- How to code collisions for a platform game
- How to create varied terrain for a side-scroller