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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Loading and displaying a photosphere image


So far, we've been handling all the images in the same manner. But some of them may be 360-degree images. These should be displayed on the photosphere and not on the virtual screen.

If you do not have any 360-degree photos in your device's camera folder yet, you can create them using the Google Camera app.

Note

If the default camera app on your phone does not include a Photosphere mode, you may need to download the Google Camera app from the Play Store. Third-party cameras might use a different name. For example, Samsung calls their photosphere feature Surround Shot.

Some images include the XMP metadata that will include information of whether the image is distorted for an equirectangular projection. This can be useful to distinguish spherical images from flat ones. However, the Android API doesn't include an XMP interface, so integrating XMP header parsing is beyond the scope of this book.

For now, we'll just check whether the filename is prefixed...

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