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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Versions of source control


Revision control is a very effective way to share files across developers. There are various version control systems and each has its own merits and drawbacks. We will be looking at the three most popular version control systems out there.

Getting ready

To work through this recipe, you will need a machine running Windows. No other prerequisites are required.

How to do it...

In this recipe, we will see the different types of source control available to us:

  1. Go to this link and download for an SVN client: http://tortoisesvn.net/downloads.html

  2. Go to this link and download for a GIT client: https://desktop.github.com

  3. Go to this link and download for a Mercurial client: http://tortoisehg.bitbucket.org/download/index.html

How it works...

There are various types of SVN clients available to us. Each has its own merits and drawbacks.

SVN has a lot of features that fix issues relating to atomic operations and source corruption. It is free and open source. It has lots of plugins...

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