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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using sorting techniques to arrange items

Sorting is a way to arrange items in a container. We can arrange them in ascending or descending order. If we have to implement the high score system and leader board of a game, sorting becomes necessary. In the game, the moment a user achieves a score higher than his previous highest score, we should update that value as the current highest score and push it to a local or online leader board. If it's local, we should arrange all the user's previous high scores in descending order and display the top 10 scores. If it is an online leader board, we need to sort all the users' latest high scores and display the result.

Getting ready

To work through this recipe, you will need a machine running Windows. You also need to have a working copy of Visual Studio installed on your Windows machine. No other prerequisites are required.

How to do it…

In this recipe, we will find out how easy it is to arrange items in a container using different...

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