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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using copy constructors

Copy constructors are used to copy one object to another. C++ provides us with a default copy constructor, but it is not recommended. We should write our own copy constructor for better coding and organizing practices. It also minimizes crashes and bugs that may arise if we use the default copy constructor provided by C++.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will see how easy it is to write a copy constructor:

  1. Open Visual Studio.
  2. Create a new C++ project.
  3. Select Win32 Console Application.
  4. Add source files called Source.cpp and Terrain.h.
  5. Add the following lines of code to Terrain.h:
    #pragma once
    #include <iostream>
    
    using namespace std;
    class CTerrain
    {
    public:
      CTerrainCTerrain();
      ~CTerrain();
    
      CTerrain(const CTerrain &T)
      {
        cout << "\n Copy Constructor";
      }
      CTerrain& operator =(const CTerrain &T)
      {
        cout << &quot...
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