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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts FREE CHAPTER
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Summary

In this chapter, we created a separate Hero class so that all the code pertaining to the Hero class was in one single file. In this Hero class, we managed jumping and the shooting of the rockets in the class. Next, we created the Enemy class, because for every hero, there needs to be a villain in the story! We learned how to add enemies to a vector so that it is easier to loop between the enemies in order to update their position. We also created a Rocket class and managed the rockets using a vector. Finally, we learned how to check for collisions between the enemies and the rockets. This creates the foundation of the gameplay loop.

In the next chapter, we will finish the game, adding sound and text to it in order to give audio feedback to the player and show the current score.

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