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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Toc

Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Expanding your code


Before testing, let's improve on the onEnable() method by implementing an if statement. If there is only one player online then why not say hello to that specific player? We can get an array of all the players that are online by calling Bukkit.getOnlinePlayers(), if we wish to check if the length of the array is equal to 1, we can accomplish this with an if/else statement. This is shown in the following code:

if (Bukkit.getOnlinePlayers().length == 1) {//Only 1 player online
  //Say 'Hello' to the specific player
} else {
  //Say 'Hello' to the Minecraft World
  broadcastToServer("Hello World!");
}

Within our if statement, we will now get the first and only object in the player array. Once we have that, we can continue by broadcasting Hello along with the player's name. After completing the if statement your entire class will look as shown in the following code:

package com.codisimus.myfirstbukkitplugin;

 importorg.bukkit.Bukkit;
 importorg.bukkit.entity.Player;
 importorg...
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