Chapter 2: Working with the Flame Engine
Flame is a game engine that is added, as a library, to your Flutter project. It provides us with modules that allow us to build our game. These include support for images and sprites, animations, audio, collision detection, and more advanced modules for 2D physics and tile maps.
In this chapter, we will focus on how to get started with Flame and gain an understanding of the basics of the game engine, including its assets, game loops, and components. It's important to know all of this so that you have a good understanding of the library and how everything fits together to make games with Flame.
Once you are familiar with the basics of Flame, you will be able to progress to the more advanced topics later in the book.
In this chapter, we will cover the following topics:
- Organizing the assets in your game
- Adding the game loop
- Working with components