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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 2: Working with the Flame Engine

Flame is a game engine that is added, as a library, to your Flutter project. It provides us with modules that allow us to build our game. These include support for images and sprites, animations, audio, collision detection, and more advanced modules for 2D physics and tile maps.

In this chapter, we will focus on how to get started with Flame and gain an understanding of the basics of the game engine, including its assets, game loops, and components. It's important to know all of this so that you have a good understanding of the library and how everything fits together to make games with Flame.

Once you are familiar with the basics of Flame, you will be able to progress to the more advanced topics later in the book.

In this chapter, we will cover the following topics:

  • Organizing the assets in your game
  • Adding the game loop
  • Working with components
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