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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Adding the game loop

The game loop controls any updates to the game state and then draws any graphics on the screen to reflect the current game state.

For instance, the player might move the character they are controlling to the right, which will then increase the x position of the player's sprite during the game state update. Now that the game state has changed, the player will be drawn at the new position.

In a more complex game, hundreds of enemy sprites could also be moving around. Therefore, the state of these sprites also needs to be calculated.

This continues in a loop, where anything that is currently on the screen is updated and then redrawn. Each redraw is known as a game frame.

The number of frames drawn per second reflects how smooth the game is. In Flutter, apps and games redraw at 60 frames per second (FPS) to allow for very smooth redrawing.

In Flame, there are two functions that we can override to control the updating of the game state and drawing...

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