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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Chapter 2. Scripting and Data in Unreal

Now that we've got a design to work from, we can begin to develop the game.

Before we can do that, however, we'll be exploring the variety of ways in which we can work with game code and game data in the Unreal game engine.

This chapter will walk you through the steps necessary to get Unreal and Visual Studio installed, and to create a new Unreal Engine project. Additionally, you will learn how to create new C++ game code, work with Blueprints and Blueprint graphs, and work with custom data for your game. In this chapter, we will cover the following topics:

  • Downloading Unreal
  • Setting up Visual Studio for use with Unreal
  • Setting up a new Unreal project
  • Creating new C++ classes
  • Creating Blueprints and Blueprint graphs
  • Using Data Tables to import spreadsheet data
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