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Boost C++ Application Development  Cookbook

You're reading from   Boost C++ Application Development Cookbook Recipes to simplify your application development

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787282247
Length 438 pages
Edition 2nd Edition
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Author (1):
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Anton Polukhin Alekseevic Anton Polukhin Alekseevic
Author Profile Icon Anton Polukhin Alekseevic
Anton Polukhin Alekseevic
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Toc

Table of Contents (13) Chapters Close

Preface 1. Starting to Write Your Application FREE CHAPTER 2. Managing Resources 3. Converting and Casting 4. Compile-Time Tricks 5. Multithreading 6. Manipulating Tasks 7. Manipulating Strings 8. Metaprogramming 9. Containers 10. Gathering Platform and Compiler Information 11. Working with the System 12. Scratching the Tip of the Iceberg

What this book covers

Chapter 1, Starting to Write Your Application, tells you about libraries for everyday use. We'll see how to get configuration options from different sources and what can be cooked up using some of the data types introduced by Boost library authors.

Chapter 2, Managing Resources, deals with data types, introduced by the Boost libraries, mostly focusing on working with pointers. We'll see how to easily manage resources, and how to use a data type capable of storing any functional objects, functions, and lambda expressions. After reading this chapter, your code will become more reliable, and memory leaks will become history.

Chapter 3, Converting and Casting, describes how to convert strings, numbers, and user-defined types to each other, how to safely cast polymorphic types, and how to write small and large parsers right inside the C++ source files. Multiple ways of converting data for everyday use and for rare cases are covered.

Chapter 4, Compile-Time Tricks, describes some basic examples of Boost libraries can be used in compile-time checking for tuning algorithms, and in other metaprogramming tasks. Understanding Boost sources and other Boost-like libraries is impossible without it.

Chapter 5, Multithreading, focuses on the basics of multithreaded programming and all of the stuff connected with them.

Chapter 6, Manipulating Tasks, shows calling the functional object a task. The main idea of this chapter is that we can split all the processing, computations, and interactions into functors (tasks) and process each of those tasks almost independently. Moreover, we may not block on some slow operations (such as receiving data from a socket or waiting for a time-out), but instead provide a callback task and continue working with other tasks. Once the OS finishes the slow operation, our callback will be executed.

Chapter 7, Manipulating Strings, shows different aspects of changing, searching, and representing strings. We'll see how some common string-related tasks can be easily done using the Boost libraries. It addresses very common string manipulation tasks.

Chapter 8, Metaprogramming, presents some cool and hard-to-understand metaprogramming methods. In this chapter, we'll go deeper and see how multiple types can be packed into a single tuple-like type. We'll make functions to manipulate collections of types, we'll see how types of compile-time collections can be changed, and how compile-time tricks can be mixed with runtime.

Chapter 9, Containers, is about boost containers and the things directly connected with them. This chapter provides information about the Boost classes that can be used in everyday programming, which will make your code much faster and the development of new applications easier.

Chapter 10, Gathering Platform and Compiler Information, describes different helper macros used to detect compiler, platform, and Boost features--macros that are widely used across boost libraries and that are essential for writing portable code that is able to work with any compiler flags.

Chapter 11, Working with the System, provides a closer look at the filesystem and how to create and delete files. We'll see how data can be passed between different system processes, how to read files at the maximum speed, and how to perform other tricks.

Chapter 12, Scratching the Tip of the Icebergis devoted to some big libraries and to giving you some basics to start with.

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