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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals
2. Exploring the Blueprint Editor FREE CHAPTER 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Adding objects to our Level

Now, we want to start adding our own objects to the Level. The central panel you see in Level Editor is known as the 3D Viewport. A Viewport allows you to see the 3D content of the game, and it is important that you become familiar with navigating inside this panel. The Viewport can be navigated by moving the camera around using a combination of mouse movement and buttons. Holding down the left mouse button and dragging the mouse pointer inside the Viewport moves the camera view forward and backward and rotates it left and right. Holding down the right mouse button and moving the mouse allows you to look around by rotating the camera. Finally, holding down either the middle mouse button or a combination of both the left and right mouse buttons allows you to drag the camera up and down.

The simplest kind of object that can be dragged into the game world...

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