Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blueprints Visual Scripting for Unreal engine

You're reading from   Blueprints Visual Scripting for Unreal engine Build professional 3D games with Unreal Engine 4's Visual Scripting system

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781785286018
Length 188 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Making danger real with player death


During the last chapter, we made significant progress towards a balanced game, in which enemies threaten the player but the player can use skill to overcome that challenge. One missing component glaringly remains. If the player runs out of health, they should not be able to continue progressing through the game. Instead, we will be taking our learning from the win screen we created, and applying it to a lose screen. This screen will enable the player to restart the level with full ammo and a freshly filled health bar, but will also negate any progress they had made toward reaching their target goal.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime