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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 5. Spacecraft - Adding Details

In this chapter, we'll finish modeling our spacecraft. As we do, we'll cover a few new tools and techniques. Mostly, however, we'll be expanding on what we have already learned, and applying things in different ways to create a final, complex model:

  • Refining our ship
  • Adding detail with pipes
  • Finishing our main objects
  • Do it yourself - completing the main body
  • Building the landing gear
  • Adding the cockpit
  • Creating small details
  • Working with Path objects
  • Finishing touches

Refining our ship

We'll work though the spacecraft one section at a time, adding detail until it's finished.

 

<pagebreak></pagebreak>

Let's start by moving everything but the main body to another layer. Then, we'll select the portions of the body that we want to remove (to create gaps in the hull) and delete them:

Refining our ship

We can use AltS to scale in some edges, then rip them with the V key:

Refining our ship

<pagebreak></pagebreak&gt...

You have been reading a chapter from
Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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