Why make a retopology?
The main goal of doing a retopology is to have a clean version of the sculpture with a good topology. It means that the mesh geometry needs to follow the shapes of the sculpture by defining proper edge loops. A good topology is also a must-have when you want to animate an object, and it's even more important when you are dealing with organic shapes. The muscles need to correctly bend, so this is why we are following them with edge loops. But, of course, we can't delimit each of the muscles, so we are thinking more about their overall form, treating them as groups, such as the pectorals muscles.
Another goal of a retopology is to have a less dense object. I don't know whether you have already made the mistake of entering into the Edit Mode of the alien sculpture, but if this is the case, you have seen a tremendous amount of polygons organized in a fancy way. Technically, the process will be as easy as adding new geometry that snaps to the sculpture....