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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — timing a stroke


The best way to figure out how long an action takes is to do it and time it. Now you'll do a rowing stroke to see how long the animation should be:

  1. Sit where you can lean forward.

  2. Hold your arms out and hold your stopwatch in one hand.

  3. Start the stopwatch and immediately lean backwards, as though you are pulling oars against the water. This is called the drive phase of the stroke.

  4. At the end of the stroke, move your hands down to lift the oars out of the water and lean forward. These are known as the extraction and recovery phases.

  5. Then move your hands back up to the starting point to dip the oars back into the water. This is the catch phase.

  6. Do this three times and then stop the stopwatch. Write down the time it took.

  7. Repeat the timing two more times. Hopefully, all three readings are about the same. Take the average of these three readings and then divide that time by three to get the length of time a single stroke cycle takes.

  8. Now, start the stopwatch and just...

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