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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — controlling the F-Curves with the Channel Selection Panel


With several objects and Location, Rotation, Scaling F-Curves for each, the Graph Editor is likely to get cluttered. You need a way to choose which F-Curves you are seeing. It also helps if you can lock an F-Curve so you don't adjust it when you don't intend to:

  1. In the 3D View window, move the cursor over the Cube and select it with Shift+RMB. Note that in the Graph Editor, you can see that there are now channels displayed on the left for both the Cube and the Camera, as shown in the following screenshot.

  2. On the left side of the Graph Editor, click theLMB on the triangle next to the Location channel of the Camera so it points down as in the following screenshot.

  3. The X Location, Y Location, and Z Location channels appear.

  4. Click the eye symbol next to Z Location with theLMB several times and watch the F-Curve for the Z location as you click. Scrub the Current Frame Indicator back and forth and watch the 3D View window...

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