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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Pointers


Pointers can be the cause of frustration while learning to code C++. Actually, however, the concept is simple.

Note

A pointer is a variable thatĀ holds a memory address.

That's it! Nothing there to get concerned about. What probably causes the frustration to beginners is the syntax, the code we use to handle pointers. With this in mind we will step through each part of the code for using pointers. You can then begin the ongoing process of mastering them.

Tip

In this section, we will actually learn more about pointers than we need for this project. In the next project, we will make greater use of pointers. Despite this, we will only scratch the surface of the topic. Further study is definitely recommended and we will talk more about that in the final chapter.

Rarely do I suggest that memorizing facts, figures, or syntax is the best way to learn. However, memorizing the fairly brief but crucial syntax related to pointers might be worthwhile. This is so that it sinks so deep into our brains...

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