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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Highlighting the selected picture

There are many ways to highlight objects in Unity to indicate that an object has been selected by the user. Often, you'll find that a custom shader will do the trick (there are many on the Asset Store). The decision comes down to what "look" you want. Do you want to change the selected object's color tint, draw a wireframe outline, or create some other effect? Instead of doing this and to keep things easy, I'll just introduce a "highlight" game object in the FramedPhoto prefab as a thin yellow box that extends from the edges of the frame. Let's make that now:

  1. Open the FramedPhoto prefab for editing by double-clicking it in the Project window.
  2. In the Hierarchy window, right-click on the AspectScaler object and select 3D Object | Cube. Rename the cube Highlight.
  3. Set its Transform | Scale setting to (1.05, 1.05, 0.005) so that it is thin and extends past the edges of the frame.
  4. Set its Transform...
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