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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Creating a framed photo prefab

The user will be placing a framed photo on their walls. So, we need to create a prefab game object that will be instantiated. We want to make it easy to change images and frames, as well as resize them for various orientations (landscape versus portrait) and image aspect ratios. For the default frame, we'll create a simple block from a flattened 3D cube and mount the photo on the face of it. For the default image, you may choose your own or use one that's included with the files for this chapter in the GitHub repository.

Creating the prefab hierarchy

First, create an empty prefab named FramedPhoto in your project's Assets/ folder. Follow these steps:

  1. In the Project window, navigate to your Prefabs/ folder (create one if needed). Then right-click in the folder and select Create | Prefab.
  2. Rename the new prefab FramedPhoto.
  3. Double-click the FramedPhoto asset (or click its Open Prefab button in the Inspector window).

    We...

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