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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Wiring the menu buttons

When the user presses a main menu button to add an object to the scene, the button will tell PlaceObjectMode which prefab is to be instantiated. Then PlaceObject mode is enabled, which prompts the user to tap to place the object and handles the user input action. Let's set up the menu buttons now using the following steps:

  1. Unfold the Main Menu game object in the Hierarchy by navigating to UI Canvas / Main UI / Main Menu and select the Cube Button object.
  2. In its Inspector, on the Button component, in its OnClick section, press the + button in the bottom right to add an event action.
  3. From the Hierarchy, drag the PlaceObject Mode object onto the OnClick Object slot.
  4. In the Function selection list, choose PlaceObject Mode | SetPlacedPrefab.
  5. In the Project window, locate a cube model prefab to use. For example, navigate to your Assets/ARF-samples/Prefabs/ folder and drag the AR Placed Cube prefab into the Game Object slot for this click...
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