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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Advanced onboarding issues

In this section, we'll review some other issues related to AR onboarding, AR sessions, and devices, including the following:

  • Making an AR-optional project
  • Determining whether the device supports a specific AR feature
  • Adding localization to your project

Making an AR-optional project

Some applications are intended to be run specifically using AR features and should just quit (after a friendly notification to the user) if it's not supported. But other applications may want to behave like an ordinary mobile app with an extra optional capability of supporting AR features.

For example, a game I recently created, Epoch Resources (available for Android at https://play.google.com/store/apps/details?id=com.parkerhill.EpochResources&hl=en_US&gl=US, and iOS at https://apps.apple.com/us/app/epoch-resources/id1455848902) is a planetary evolution incremental game with a 3D planet you mine for resources. It offers an optional...

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