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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Summary

In this chapter, we developed a framework for building AR applications and saved it as a template we can use for projects in this book. The framework provides a state-machine structure for implementing modes and identifying the conditions when to transition to a different mode. The framework also offers a controller-view design pattern where, when a mode is active, its corresponding UI is visible, keeping the mode control objects separate from the UI view objects.

For the framework template, we implemented four modes: Startup mode, Scan mode, Main mode, and NonAR mode, along with four UI panels: Startup UI, Scan UI, Main UI, and NonAR UI. Scan mode uses the onboarding UX assets from the AR Foundation Demos project to prompt the user to scan for trackable features and report problems with detection and the AR session.

In the next chapter, I will demonstrate the use of this framework with a simple demo project and then build upon the framework more extensively in subsequent...

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