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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Creating a scene template for new scenes

We can save this ARFramework scene we've been working on as a template to use for starting new scenes in this Unity project. To create a scene template, perform the following steps.

  1. With the ARFramework scene open, select File | Save As Scene Template.
  2. In the Save window, navigate to your Scenes/ folder, verify the template name (ARFramework.scenetemplate), and then press Save.
  3. Subsequently, when you want to start a new AR scene, use this template. By default, Unity will duplicate any dependencies within the scene into a separate folder. In our case, this is generally not what we want to do.

    To prevent cloning the scene dependencies when the template is used, click on this new scene template file in your Project Assets/ window.

  4. In its Inspector window, in the Dependencies panel, uncheck each of the assets you do not want to be cloned and want to be shared between your scenes. In our case, we do not want to clone any,...
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