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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Summary

This chapter was a wrap up of the development efforts we undertook through most of the book. We first looked at what items would need to be completed in order to ship the Foody Go game. Next, we looked at important skills that would be valuable to spend time learning. After this, we took a good look at the guidelines to acquire Unity assets, which may fill in missing skillsets. Following this is a quick exercise on how to manage and clean up any unwanted assets lingering in your project. From there, we covered some guidelines to release a game. Then, we switched gears and tried to uncover all the problems that a developer faces when building a location-based game; this took us into a discussion of supporting multiple players in our game. As we have seen though, there were a number of unique problems with location-based games that make it improbable to use off-the-shelf solutions. Instead, we looked at the possibility of implementing custom multiplayer solutions and then took a serious...

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