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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Creating an Instructions Controller


We're now going to create a controller object and script for our project. This first implementation will be relatively simplistic. It will grow and improve later in the chapter. In Unity, perform the following:

  1. In the Project window, create a C# Script in your scripts folder (Assets/HowToChangeATire/Scripts/) and name it InstructionsController.
  2. In Hierarchy, select Create Empty object.
  3. Rename it Game Controller.
  4. Drag the InstructionsController script into Inspector, adding it as a component.

Save the scene and then open the script for editing. Like most Unity scripts, this class will be derived from MonoBehaviour. We write a couple of functions required to update the UI based on user input. Open InstructionsController.cs for editing and write the following:

File: InstructionsController.cs
using System.Collections;
using System.Collections.Generic; 
using UnityEngine; 
using UnityEngine.UI; 

public class InstructionsController : MonoBehaviour { 
    public Text...
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