Summary
Great job on the completion of this first project! By creating a breathing app, you’ve got to explore how to rotate, scale, and move a view to another location, all by using SwiftUI’s intuitive modifiers and design tools. We also used a special modifier that does a lot of the work in the background for us, the .animation
modifier, which interpolates over values after we define a start and end point, and creates a smooth seamless animation from those values.
In the next chapter, we will continue our journey into animation and build a record player. This project will look at how to animate a view around one of its anchor points, rather than from the center, as well as adding sound and a button to start the animation.