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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java FREE CHAPTER 2. First Contact – Java, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

Device detection mini-app

The best way to learn about detecting and responding to devices and their varying attributes (screens, orientations, and so on) is to make a simple app:

  1. Create a new Basic Activity project and call it Device Detection. Leave all the other settings at their defaults.
  2. Open the activity_main.xml file in the design tab and delete the default Hello world! TextView.
  3. Drag a Button onto the top of the screen and set its onClick property to detectDevice. We will code this method in a minute.
  4. Drag two TextView widgets onto the layout, one below the other, and set their id properties to txtOrientation and txtResolution respectively.
  5. Check you have a layout that looks something like the following screenshot:

    Tip

    I have stretched my widgets (mainly horizontally) and increased the textSize attributes to 24sp to make them clearer on the screen, but this is not required for the app to work correctly.

    Device detection mini-app
  6. Click the Infer Constraints button to secure the positions of the UI elements.

Now we...

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