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Android Design Patterns and Best Practice

You're reading from   Android Design Patterns and Best Practice Create reliable, robust, and efficient Android apps with industry-standard design patterns

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467218
Length 370 pages
Edition 1st Edition
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Author (1):
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Kyle Mew Kyle Mew
Author Profile Icon Kyle Mew
Kyle Mew
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Table of Contents (14) Chapters Close

Preface 1. Design Patterns FREE CHAPTER 2. Creational Patterns 3. Material Patterns 4. Layout Patterns 5. Structural Patterns 6. Activating Patterns 7. Combining Patterns 8. Composing Patterns 9. Observing Patterns 10. Behavioral Patterns 11. Wearable Patterns 12. Social Patterns 13. Distribution Patterns

Applying a data factory pattern


In this section, we will apply a factory pattern to create objects of type cheese. This will in turn implement a filling interface. Each object will consist of several properties such as price and calorific value. Some of these values will be presented in our list items and others will be available only through an expanded view or accessible only via code.

One of the few disadvantages of design patterns is the large number of classes that soon accumulate. For this reason, before beginning the following exercise, create a new package inside the java directory, called fillings.

Follow these steps to generate our cheese factory:

  1. Create a new interface called Filling in the fillings package and complete it like so:

     
    public interface Filling { 
     
        String getName(); 
        int getImage(); 
        int getKcal(); 
        boolean isVeg(); 
        int getPrice(); 
    } 
    
  2. Next, create an abstract class that implements Filling, called Cheese...

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