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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Rotating the triangle with user input


The previous example demonstrated rotating the triangle based on the system clock. This created a continuously rotating triangle, depending on the render mode we used. But what if you wanted to respond to the input from the user?

In this recipe, we'll show how to respond to user input by overriding the onTouchEvent() callback from GLSurfaceView. We'll still rotate the triangle using the Matrix.setRotateM() method, but instead of deriving an angle from the system time, we'll calculate an angle based on the touch location.

Here's a screenshot showing this recipe running on a physical device (to highlight the touch, the Show touches developer option is enabled):

Getting ready

Create a new project in Android Studio and call it: RotateWithUserInput. Use the default Phone & Tablet options and select Empty Activity when prompted for Activity Type.

This recipe demonstrates an alternative approach to the previous recipe and therefore will be based on Applying...

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