Chapter 1. AndEngine Game Structure
In this chapter, we're going to take a look at the main components needed for structuring a game in AndEngine. The topics include:
Know the life cycle
Choosing our engine type
Selecting a resolution policy
Creating object factories
Creating the game manager
Introducing sounds and music
Working with different types of textures
Applying texture options
Using AndEngine font resources
Creating the resource manager
Saving and loading game data