Godot is an open source community-driven 2D and 3D game engine. It works on a unified interface and is cross-platform. Godot is completely free and under the MIT license. Games made in Godot can be exported to Linux, macOS, Windows, Android, iOS, and HTML5.
As of a recent commit made two days ago, the master branch of Godot is now in the alpha stage. This means that v3.1 is now considered feature-complete and the focus of the developers will be only on bug fixing along with improvements to existing features. Such a stage is called as a feature freeze. Any new features will have to wait for 3.1-stable to come in a couple of months.
Contributors are requested not to make feature pull requests as they have a potential to create new bugs. PRs can be made once the feature freeze is lifted and a stable release is out. The feature pull requests currently made won’t be closed but will be targeted at the v3.2 milestone release.
There are some exceptions to the freeze rule. Enhancements to the major new features of the 3.1 release may be considered, especially usability fixes. Work on mono/C# support is continuous. Approved features discussed with contributors on IRC may still be considered if they are a priority for the 3.1 release.
Features of the Godot game engine version 3.1
Godot comes with hundreds of built-in nodes that make game design easy
Flexible scene system allows creating node compositions with support for inheritance and instancing
A visual editor packed with all the tools you need
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Persistent live editing without loss of changes after stopping the game which also works on mobile devices
Ability to create your own custom tools with ease via the tool system
For more details on Godot 3.1, visit the GitHub page.