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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Summary

In this chapter, you learned how to implement hand-tracking, gaze-tracking, and multiplayer capabilities into your XR scenes. Incorporating these high-level XR methods into your future XR projects will enable you to create much more intuitive, immersive, and fun experiences for users. Combined with the knowledge you gained in the previous chapters on how to create and deploy interactive XR experiences, you should feel comfortable developing a wide range of XR projects yourself, no matter if they involve coding, animations, particles, audio, or multiplayer support.

Now that you have a firm grip on the technical and programming aspects of XR, the next chapter will shift the spotlight to the business realm of XR. There, you’ll explore powerful XR plugins and toolkits beyond the XR Interaction Toolkit, ARKit, ARCore, and AR Foundation that could be valuable additions to your XR development skills moving forward. The subsequent chapter won’t just keep you up to...

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