Summary
This chapter introduced you to the different facets of XR, namely AR, MR, and VR. You learned how AR strives to enhance our current reality, how MR pushes the boundaries of imagination to envision a world where real and virtual objects merge seamlessly, and how VR creates a completely alternative reality altogether. You now understand how the early dreams of delving into completely virtual or augmented realities transformed into bold actions and how XR development was and still is far from a straightforward path. You learned about Unity, from its humble beginnings to its worldwide dominance in game development, simulations, and XR development, looking at some state-of-the-art use cases. The following chapter will familiarize you with the Unity Hub and Editor. You will learn how to import assets, create materials, and acquire all the other skills you need before you can start developing your first XR experience.